AI Insights · Timothy · October 2022
Top 5 Sports Games on iOS in Austria for Q3 2022
Discover the performance trends of the top 5 sports games on iOS in Austria during Q3 2022, including insights on weekly downloads, revenue, and active users.
The third quarter of 2022 saw some interesting trends in the performance of the top 5 sports games on iOS in Austria. Here's a detailed look at their weekly downloads, revenue, and active users.
Top Eleven Be a Soccer Manager from Nordeus displayed a fluctuating revenue stream. The highest weekly revenue was about $15K in early July, with a low of around $6.9K in early September. Weekly downloads varied between 315 and 457, with a steady increase towards the end of the quarter. Active users ranged from 3.1K to 3.6K, peaking in mid-September.
EA SPORTS FC™ Mobile Soccer by Electronic Arts experienced a peak in weekly revenue of roughly $5.7K at the end of August, but saw a decline to approximately $2.6K by the end of September. Downloads saw a notable rise from 652 to 1.2K in the final week of the quarter. Active users fluctuated, starting at 15.7K and ending at 14.3K, with a dip to about 11.5K in early September.
8 Ball Pool™ from Miniclip.com had a relatively stable revenue, hovering around $2.8K to $3.5K throughout the quarter. Weekly downloads saw a peak of 1.2K in early August, with a slight drop to 876 by the end of September. Active users remained strong, ranging from 27.4K to 30.5K, with a peak in mid-August.
F1 Clash - Car Racing Manager by Hutch Games Ltd reported weekly revenue peaking at approximately $5.9K in early August, with a low of $2.7K in late August. Downloads were highest at 772 in early July, then saw a decline to 258 in mid-September. Active users varied, reaching a high of 5.3K in mid-July and a low of 3.9K in late August.
Tennis Clash: Sports Stars Game from Wildlife Studios saw a peak weekly revenue of about $4.1K in early August, dropping to roughly $2.5K by the end of September. Downloads peaked at 1.1K in late June but declined to 541 by the end of the quarter. Active users started at 8K and ended at 6.5K, showing a gradual decline throughout the quarter.
Overall, these top sports games demonstrated varied performance in terms of revenue, downloads, and active user engagement. For more detailed insights and data, visit Sensor Tower.